It seams to be all there but as its a solid modeller aimed at engineers I think most people (including those that sell it) are unaware of what it can do with surfaces and not many SW books cover surfaces that well. And you can do all the usual things such as knit surfaces together, trim, split etc. You can also also control curvature across surface boundaries. I must admit that I use Maxsurf for my hull creation but I know that SW has many curvature control features such as curvature combs, zebra shading, colour shading, and a checking feature that checks for invalid faces, invalid edges, short edges, minium radius of curvature, maximum edge gap, maximium vertex gap.
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